Fable II is a video game, in which you play a hero and business mogul. In this post I’ll explain what it can teach you about making money.
Lesson 1: Jobs mean money, but gosh they can be dull
You begin Fable II as an orphan with a dog. Slaying bandits and collecting gold to buy food and drink is great fun.
Soon, though, you’ll want more. Fable II‘s shops brim with things you want to buy: weapons, potions. Then you’ll discover the shops and indeed the whole world of Albion is for sale! Me, I forget about being Conan the Barbarian and dreamed of becoming a mediaeval Donald Trump.
The quickest way to make money was is to pause my adventures, tie up the dog, and get a job working as a blacksmith:
Getting a job in Fable II reminded me that:
- Trading your hours for money raises cash faster than hare-brained adventures
- – but salaried work can be tedious and repetitive
- If you work longer or improve your skills you can get better pay
- – but those skills are no use outside of the workplace.
- When you’re not at work, you earn nothing
- It’s hard to make a fortune working 9-5 for someone else, because your earning limit is determined by your time
I’ve read you can buy everything for sale in Fable II for 100 million gold coins. You’ll never earn that as a blacksmith, however unrealistic Fable II is.
Lesson 2: Passive income beats earning a wage
After an hour I was a three-star blacksmith, pulling down on average 100 gold coins every few seconds I spent as a blacksmith. I was also bored to tears.
It didn’t help me to hear my manager saying I was making great swords. He owned the blacksmiths and would benefit from my labour!
So I quit my job and bought myself some thigh-high boots. Then I hit the bars, before popping over to a pie shop.
As I was tucking in, I remembered I was earning money to invest in assets, not to spend on frivolities. So after charming the pie stall owner into lowering the price, I bought her stall.